Sitemap
Courses
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Virtual Reality I
- 1. Prerequisites
- 2. Intro to 3D Graphics
- 3. Game and VR Development
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4.
Intro to Unreal Engine
- 4.1. Unreal Engine Editor UI
- 4.2. Levels and Environment
- 4.3. Lighting
- 4.4. Lighting Effects and Postprocess
- 4.5. Materials
- 4.6. Animations
- 4.7. Intro to Blueprints
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5.
Unreal Engine Framework
- 5.1.1. Variables I
- 5.1.2. Variables II
- 5.1.3. Variables III
- 5.2. Events
- 5.3. Enums
- 5.4. For Loops
- 5.5. Blueprint Communication
- 5.6. User Interface
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6.
VR Shooter Game
- 6.1. Project Planning
- 6.2. Game Logic
- 6.3. First Person Player
- 6.4. Enemies I
- 6.5. Enemies II
- 6.6. VR support I
- 6.7. VR support II
- 6.8 Shield
- 6.9. Non VR Support
- 6.10. User interface
- 6.11. Build I
- 6.12. Build II
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7.
Addendum
- 7.1. Engine 5 Preview
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8.
Blender
- 8.1. Intro
- 8.2. Bevel
- 8.3. Extrude
- 8.4. Loop Cuts
- 8.5. Loop Slide
- 8.6. Merge
- 8.7. Inset
- 8.8. Subdivision modifier
- 8.9. Mirror modifier
- 8.10. Bevel modifier
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Drones I
- 1. Course Intro
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2.
UAS Intro
- 2.0. Overview
- 2.1.1. History of Automatic Control
- 2.1.2. History of Automatic Control
- 2.1.3. History of Automatic Control
- 2.1.4. History of Automatic Control
- 2.2. History of Navigation
- 2.3. Drones History till WW2
- 2.4. History after WW2
- 2.5. Business scenarios
- 2.6. Ethical and Legal Aspects
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3.
Regulatory framework - Intro
- 3.0.1 Pilot Basics
- 3.0.2 ATM Services
- 3.0.3 Meteorological Factors
- 3.1 Open category
- 3.2 Specific category
- 3.3 FAA Rules
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4.
UAS operations - Intro
- 4.0 STS-1
- 4.1 STS-2
- 4.2 Operational Authorisation 1
- 4.3 Operational Authorisation 2
- 4.4 Operations Manual
- 4.6 Remote Pilot Responsibilities
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5.
UAS design - Intro
- 5.0 UAS Design Intro
- 5.1 UAS Examples
- 5.2.1 Frame
- 5.2.2 Motors
- 5.2.3 ESC
- 5.2.4 Power distribution Board
- 5.2.5 Autopilot
- 5.2.6 ESC cover and LED lights
- 5.2.7 Front Leg Assembly
- 5.2.8 ESC Control Wires
- 5.2.9 Buzzer
- 5.2.10 RC Receiver
- 5.2.13 PDB Final wiring
- 5.2.14 Rear Leg Assembly
- 5.2.15 Camera Mount
- 5.2.16 Battery Straps
- 5.2.17 Camera Install
- 5.2.18 Video Transmitter Install
- 5.2.19 Frame Decks Assmebly
- 5.2.20 GPS Mount and Wiring
- 5.2.21 SD Card
- 5.2.22 Battery Pack Connector
- 6. Basic pilot course
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Virtual Reality II
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1.
Introduction
- 1.1 Introduction
- 1.2 News in UE 5.1
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2.
Source controll - git & UE
- 2.1 UE5 project setup
- 2.2 Git init from UE5
- 2.3 Basic git commands
- 2.4 Add and delete files in project
- 2.5.1 Local git storage I
- 2.5.2 Local git storage II
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3.
Texturing
- 3.1 Texturing Intro
- 3.2 Texturing I
- 3.2 Texturing II
- 3.3 Texturing III
- 3.4 Texturing IV
- 3.5 Quixel I
- 3.6 Quixel II
- 3.7 Quixel III
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4.
3D reconstruction
- 4.1 Tools for 3D reconstruction
- 4.2 3D reconstruction - input images and alignment
- 4.3 Dense model reconstruction
- 4.4 Pointcloud export
- 4.5 Pointloud import to UE5
- 4.6 Eye-Dome lighting
- 4.7 Pointcloud in VR
- 4.8 Pointcloud axis-aligned orientation
- 4.9 Model origin, level gray-boxing
- 4.10 Small objects mesh recosntruction
- 4.11 Mesh retopology - Instant Meshes
- 4.12 Texture Reprojection & model import to UE5
- 4.13 Model position in scene, pointcloud edit, model pivot
- 4.14 Note about Nanite
- 5. Interaction interaface for VR
- 6. Template analysis and basic use
- 7. Locomotion and navigation adjustment
- 8. Buttons on VR controllers
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9.
Virtual drivers
- 9.1.1 Virtual button I
- 9.1.2 Virtual button II
- 9.1.3 Virtual button III
- 9.2.1 Slider I
- 9.2.2 Slider II
- 9.2.3 Slider III
- 9.2.4 Slider IV
- 9.3.1 Lever I
- 9.3.2 lever II
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1.
Introduction
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Drones II
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1.
UAS Design
- 1.0 UAS Design Intro
- 1.1 Propulsion systems
- 1.2 Battery systems
- 1.3 Electrical subsystems
- 1.4 Autopilots
- 1.5 Datalinks
- 1.6 Ground station
- 1.7 Security systems
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2.
Payload Design
- 2.0 Payload Design Intro
- 2.1 Cameras
- 2.2 Range Finders and Lidars
- 2.3 Special systems
- 3. Advanced methods of UAS control
- 4. Data processing methods
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5.
UAS maintenance
- 5.0 UAS maintenance
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1.
UAS Design
Lectures
- 2.0. Overview
- 2.1.1. History of Automatic Control
- 2.1.2. History of Automatic Control
- 2.1.3. History of Automatic Control
- 2.1.4. History of Automatic Control
- 2.2. History of Navigation
- 2.3. Drones History till WW2
- 2.4. History after WW2
- 2.5. Business scenarios
- 2.6. Ethical and Legal Aspects
- 1.1. Intro to VR Development Course Intro
- 1.2. Intro to the final project
- 1.3.1. Unreal Engine Installation and Intro I
- 1.3.2. Unreal Engine Installation and Intro II
- 1.3.3. Unreal Engine Installation and Intro III
- 1.4. Blender Installation
- 2.1. Intro to 3D Graphics - Intro to Blender
- 2.2. Intro to Computer and 3D graphics
- 2.3. Intro to 3D Graphics - Meshes
- 1.0. Course Intro and prerequisities
- 3.1. Intro to Game Development
- 3.2. Intro to Virtual Reality
- 3.3. Creating VR Projects
- 4.1. Unreal Engine Editor UI
- 2.4. Intro to 3D Graphics - Materials
- 2.5. Intro to 3D Graphics - UVs And Textures
- 2.6. Exporting from Blender
- 5.1.1. Variables I
- 6.1. Project Planning
- 7.1. Detailing Environment
- 3.0.1 Pilot Basics
- 4.0 STS-1
- 5.0 UAS Design Intro
- 7.1. Engine 5 Preview
- 8.1. Intro
- 6.0 Basic Pilot Course Intro
- 1.0 UAS Design Intro
- 2.0 Payload Design Intro
- 3.0 Advanced methods of UAS control
- 4.0 Data processing methods
- 5.0 UAS maintenance
- 1.1 Introduction
- 2.1 UE5 project setup
- 3.1 Texturing Intro
- 4.1 Tools for 3D reconstruction
- 5.1 Project Setup
- 6.1 Introduction - basic VR template
- 7.1 Navigation
- 8.1 Interaction - grab
- 9.1.1 Virtual button I
- 4.2. Levels and Environment
- 6.2. Game Logic
- 7.2. Detailing Enemies
- 5.1.2. Variables II
- 3.0.2 ATM Services
- 4.1 STS-2
- 5.1 UAS Examples
- 5.2.1 Frame
- 8.2. Bevel
- 6.1 Preflight preparation
- 1.1 Propulsion systems
- 2.1 Cameras
- 1.2 News in UE 5.1
- 2.2 Git init from UE5
- 3.2 Texturing I
- 4.2 3D reconstruction - input images and alignment
- 5.2 Interface declaration
- 6.2 Project setup
- 7.2 Insight to NavMesh generation
- 8.2 Interaction - trigger
- 9.1.2 Virtual button II
- 4.3. Lighting
- 6.3. First Person Player
- 7.3. Detailing Player and UI
- 5.1.3. Variables III
- 3.0.3 Meteorological Factors
- 4.2 Operational Authorisation 1
- 8.3. Extrude
- 6.2 Fligh procedures
- 1.2 Battery systems
- 2.2 Range Finders and Lidars
- 2.3 Basic git commands
- 3.2 Texturing II
- 3.3 Texturing III
- 4.3 Dense model reconstruction
- 5.3 Cube extension
- 6.3 Custom Pawn
- 7.3 Dynamic navigation meshes
- 8.3 Interaction - trigger axis
- 9.1.3 Virtual button III
- 5.2. Events
- 6.4. Enemies I
- 4.4. Lighting Effects and Postprocess
- 7.4 Optimization and Build
- 3.1 Open category
- 4.3 Operational Authorisation 2
- 5.2.2 Motors
- 8.4. Loop Cuts
- 6.3 After flight procedures
- 1.3 Electrical subsystems
- 2.3 Special systems
- 2.4 Add and delete files in project
- 3.4 Texturing IV
- 4.4 Pointcloud export
- 5.4 Setting up Interaction component
- 6.4 Locomotion - snap turn
- 7.4 Trigger to change nav. behavior
- 8.4 Interaction - haptic feedback
- 9.2.1 Slider I
- 5.3. Enums
- 4.5. Materials
- 3.2 Specific category
- 4.4 Operations Manual
- 8.5. Loop Slide
- 6.5. Enemies II
- 6.4 Flying exercises
- 1.4 Autopilots
- 2.5.1 Local git storage I
- 3.5 Quixel I
- 4.5 Pointloud import to UE5
- 5.5.1 Implementation of InteractWithHit I
- 6.5.1 Teleportation - VRpawn analysis
- 8.5 Interaction - menu
- 9.2.2 Slider II
- 5.4. For Loops
- 4.6. Animations
- 6.6. VR support I
- 3.3 FAA Rules
- 4.6 Remote Pilot Responsibilities
- 5.2.3 ESC
- 8.6. Merge
- 1.5 Datalinks
- 2.5.2 Local git storage II
- 3.6 Quixel II
- 4.6 Eye-Dome lighting
- 5.5.2 Implementation of InteractWithHit II
- 6.5.2 Teleportation - VRpawn adoption
- 8.6 Interaction - ABXY buttons - custom input event
- 9.2.3 Slider III
- 4.7. Intro to Blueprints
- 5.5. Blueprint Communication
- 5.2.4 Power distribution Board
- 6.7. VR support II
- 8.7. Inset
- 1.6 Ground station
- 3.7 Quixel III
- 4.7 Pointcloud in VR
- 5.5.3 Implementation of InteractWithHit III
- 6.6 Grab & Trigger - VRpawn analysis
- 9.2.4 Slider IV
- 5.6. User Interface
- 6.8 Shield
- 5.2.5 Autopilot
- 8.8. Subdivision modifier
- 1.7 Security systems
- 4.8 Pointcloud axis-aligned orientation
- 5.6 State Change
- 9.3.1 Lever I
- 6.9. Non VR Support
- 5.2.6 ESC cover and LED lights
- 8.9. Mirror modifier
- 4.9 Model origin, level gray-boxing
- 5.7 Trace Move
- 9.3.2 lever II
- 6.10. User interface
- 5.2.7 Front Leg Assembly
- 8.10. Bevel modifier
- 4.10 Small objects mesh recosntruction
- 5.2.8 ESC Control Wires
- 6.11. Build I
- 4.11 Mesh retopology - Instant Meshes
- 5.2.9 Buzzer
- 6.12. Build II
- 4.12 Texture Reprojection & model import to UE5
- 5.2.10 RC Receiver
- 4.13 Model position in scene, pointcloud edit, model pivot
- 5.2.13 PDB Final wiring
- 4.14 Note about Nanite
- 5.2.14 Rear Leg Assembly
- 5.2.15 Camera Mount
- 5.2.16 Battery Straps
- 5.2.17 Camera Install
- 5.2.18 Video Transmitter Install
- 5.2.19 Frame Decks Assmebly
- 5.2.20 GPS Mount and Wiring
- 5.2.21 SD Card
- 5.2.22 Battery Pack Connector