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Courses
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Virtual Reality
- 1. Prerequisites
- 2. Intro to 3D Graphics
- 3. Game and VR Development
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4.
Intro to Unreal Engine
- 4.1. Unreal Engine Editor UI
- 4.2. Levels and Environment
- 4.3. Lighting
- 4.4. Lighting Effects and Postprocess
- 4.5. Materials
- 4.6. Animations
- 4.7. Intro to Blueprints
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5.
Unreal Engine Framework
- 5.1.1. Variables I
- 5.1.2. Variables II
- 5.1.3. Variables III
- 5.2. Events
- 5.3. Enums
- 5.4. For Loops
- 5.5. Blueprint Communication
- 5.6. User Interface
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6.
VR Shooter Game
- 6.1. Project Planning
- 6.2. Game Logic
- 6.3. First Person Player
- 6.4. Enemies I
- 6.5. Enemies II
- 6.6. VR support I
- 6.7. VR support II
- 6.8 Shield
- 6.9. Non VR Support
- 6.10. User interface
- 6.11. Build I
- 6.12. Build II
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7.
Addendum
- 7.1. Engine 5 Preview
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8.
Blender
- 8.1. Intro
- 8.2. Bevel
- 8.3. Extrude
- 8.4. Loop Cuts
- 8.5. Loop Slide
- 8.6. Merge
- 8.7. Inset
- 8.8. Subdivision modifier
- 8.9. Mirror modifier
- 8.10. Bevel modifier
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Drones
- 1. Course Intro
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2.
UAS Intro
- 2.0. Overview
- 2.1.1. History of Automatic Control
- 2.1.2. History of Automatic Control
- 2.1.3. History of Automatic Control
- 2.1.4. History of Automatic Control
- 2.2. History of Navigation
- 2.3. Drones History till WW2
- 2.4. History after WW2
- 2.5. Business scenarios
- 2.6. Ethical and Legal Aspects
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3.
Regulatory framework - Intro
- 3.0.1 Pilot Basics
- 3.0.2 ATM Services
- 3.0.3 Meteorological Factors
- 3.1 Open category
- 3.2 Specific category
- 3.3 FAA Rules
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4.
UAS operations - Intro
- 4.0 STS-1
- 4.1 STS-2
- 4.2 Operational Authorisation 1
- 4.3 Operational Authorisation 2
- 4.4 Operations Manual
- 4.6 Remote Pilot Responsibilities
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5.
UAS design - Intro
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6.
Basic pilot course
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7.
UAS Design
- 5.0 UAS Design Intro
- 5.1 UAS Examples
- 5.2.1 Frame
- 5.2.2 Motors
- 5.2.3 ESC
- 5.2.4 Power distribution Board
- 5.2.5 Autopilot
- 5.2.6 ESC cover and LED lights
- 5.2.7 Front Leg Assembly
- 5.2.8 ESC Control Wires
- 5.2.9 Buzzer
- 5.2.10 RC Receiver
- 5.2.13 PDB Final wiring
- 5.2.14 Rear Leg Assembly
- 5.2.15 Camera Mount
- 5.2.16 Battery Straps
- 5.2.17 Camera Install
- 5.2.18 Video Transmitter Install
- 5.2.19 Frame Decks Assmebly
- 5.2.20 GPS Mount and Wiring
- 5.2.21 SD Card
- 5.2.22 Battery Pack Connector
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8.
Payload Design
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9.
Advanced methods of UAS control
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10.
Data processing methods
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11.
UAS maintenance
Lectures
- 2.0. Overview
- 2.1.1. History of Automatic Control
- 2.1.2. History of Automatic Control
- 2.1.3. History of Automatic Control
- 2.1.4. History of Automatic Control
- 2.2. History of Navigation
- 2.3. Drones History till WW2
- 2.4. History after WW2
- 2.5. Business scenarios
- 2.6. Ethical and Legal Aspects
- 1.1. Intro to VR Development Course Intro
- 1.2. Intro to the final project
- 1.3.1. Unreal Engine Installation and Intro I
- 1.3.2. Unreal Engine Installation and Intro II
- 1.3.3. Unreal Engine Installation and Intro III
- 1.4. Blender Installation
- 2.1. Intro to 3D Graphics - Intro to Blender
- 2.2. Intro to Computer and 3D graphics
- 2.3. Intro to 3D Graphics - Meshes
- 1.0. Course Intro and prerequisities
- 3.1. Intro to Game Development
- 3.2. Intro to Virtual Reality
- 3.3. Creating VR Projects
- 4.1. Unreal Engine Editor UI
- 2.4. Intro to 3D Graphics - Materials
- 2.5. Intro to 3D Graphics - UVs And Textures
- 2.6. Exporting from Blender
- 5.1.1. Variables I
- 6.1. Project Planning
- 7.1. Detailing Environment
- 3.0.1 Pilot Basics
- 4.0 STS-1
- 5.0 UAS Design Intro
- 7.1. Engine 5 Preview
- 8.1. Intro
- 4.2. Levels and Environment
- 6.2. Game Logic
- 7.2. Detailing Enemies
- 5.1.2. Variables II
- 3.0.2 ATM Services
- 4.1 STS-2
- 5.1 UAS Examples
- 5.2.1 Frame
- 8.2. Bevel
- 4.3. Lighting
- 6.3. First Person Player
- 7.3. Detailing Player and UI
- 5.1.3. Variables III
- 3.0.3 Meteorological Factors
- 4.2 Operational Authorisation 1
- 8.3. Extrude
- 5.2. Events
- 6.4. Enemies I
- 4.4. Lighting Effects and Postprocess
- 7.4 Optimization and Build
- 3.1 Open category
- 4.3 Operational Authorisation 2
- 5.2.2 Motors
- 8.4. Loop Cuts
- 5.3. Enums
- 4.5. Materials
- 3.2 Specific category
- 4.4 Operations Manual
- 8.5. Loop Slide
- 6.5. Enemies II
- 5.4. For Loops
- 4.6. Animations
- 6.6. VR support I
- 3.3 FAA Rules
- 4.6 Remote Pilot Responsibilities
- 5.2.3 ESC
- 8.6. Merge
- 4.7. Intro to Blueprints
- 5.5. Blueprint Communication
- 5.2.4 Power distribution Board
- 6.7. VR support II
- 8.7. Inset
- 5.6. User Interface
- 6.8 Shield
- 5.2.5 Autopilot
- 8.8. Subdivision modifier
- 6.9. Non VR Support
- 5.2.6 ESC cover and LED lights
- 8.9. Mirror modifier
- 6.10. User interface
- 5.2.7 Front Leg Assembly
- 8.10. Bevel modifier
- 5.2.8 ESC Control Wires
- 6.11. Build I
- 5.2.9 Buzzer
- 6.12. Build II
- 5.2.10 RC Receiver
- 5.2.13 PDB Final wiring
- 5.2.14 Rear Leg Assembly
- 5.2.15 Camera Mount
- 5.2.16 Battery Straps
- 5.2.17 Camera Install
- 5.2.18 Video Transmitter Install
- 5.2.19 Frame Decks Assmebly
- 5.2.20 GPS Mount and Wiring
- 5.2.21 SD Card
- 5.2.22 Battery Pack Connector