VR Classrooms - Educational Methodology

Education content

Educational content is divided into two parts:

  • Modular lesson based content
  • Practical project

Modular lesson based education content is structured in a following way:

  • Educational Chapters
    • Learning Topics
      • Individual Lessons

Suggested learning paths are provided, but individual lessons can be structured as desired in order to provide alternative learning paths for advanced teachers.

Lessons focusing on the practical project are also modular due to attached project files. Students with previous knowledge of Unreal Engine can therefore start with the practical project in its later stages where it is relevant for their education.

Educational Chapters

Educational chapters are blocks of educational content that provide knowledge about a particular domain of game development or particular software or its part.

Examples:

  • Intro to Unreal Engine
  • Intro to Blender
  • Unreal Engine Framework

Learning Topics

Learning topics are part of Educational Chapters and individually are focusing on particular software tool features or game development knowledge.

Examples:

  • Intro to Unreal Engine -> Editor Viewport
  • Intro to Blender -> Textures
  • Unreal Engine Framework -> Enums

Individual Lessons

Individual Lessons are divided into three categories based on the educational content provided.

All lessons include video that can be either with or without the presenter's video thumbnail.

Length of the lessons is limited to 45 minutes but most are in the range of 5-10 minutes.

Types of Individual Lessons:

  • Theoretical
    • Mostly theory based content where presenter talk about particular topic
  • Practical
    • Practical video content where students can work alongside the presenter in a particular software tool
  • Hybrid (Theory + Practice)
    • Mixed

Most of the lessons also include following content:

  • Interactive
    • Quiz based test
  • Downloadable
    • Presentation (.pdf format)
    • Project files (Unreal Engine editor format)

Practical Project

Practical project is a VR-enabled first person shooter game. Implementation lessons are focused on individual practical knowledge that will enable students to quickly prototype their own VR games.

How to use Education Content

Student perspective (solo)

Provided educational content is freely available and can be used by students as a standalone learning material.

Teacher perspective

Teachers should be prepared for the individual classroom lessons and should explore educational content in advance to be able to answer student’s questions should they arise and possibly debug any issues they might encounter.

Teachers are also encouraged to alter the suggested learning paths and shuffle the individual lessons according to their needs.

Classroom perspective (Teacher + Students)

Suggested scenario:

Teachers should start the classroom lesson by either starting the lesson on the projection screen or preferably (due to the resolution limitations of projectors) allowing students to open the video content on their own classroom computers.

First content to be viewed is the presentation. After the presentation, video content should follow.

When viewed on the projection screen, teachers should stop the projection from time to time in order to give students enough time to catch up, especially when viewing practical video lessons.

During the video, teachers may answer individual questions or resolve issues.

After the video, teachers students should navigate to the quiz test and teachers should check the tests on their teacher interface.